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AR DARKEING
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Devlog
Schedule
December 24, 2023
by
YuanDa
1.Initial Concept Stage Conceptualization: The team discusses the overall idea of the game, determining how to merge augmented reality with elements of horror. Story and Game Mechanics: Establishing t...
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Reflection
December 24, 2023
by
YuanDa
Looking back on the project, I believe we have successfully achieved the initial set goals. The most challenging aspect was using Unity, as opposed to directly using templates in Lens Studio. This dec...
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Animation
December 24, 2023
by
YuanDa
Special effects and animations can effectively enhance the visual presentation and immersion of a game, achieving an augmented reality effect visually. Two methods were used to create glitch effects...
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VFX
December 24, 2023
by
YuanDa
FOG VFX How to achieve a smoke effect in Unity: You can create a semi-transparent smoke effect by adjusting Photoshop filters and texture parameters. In Unity, you can achieve an upward billowing smok...
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3D Assets
December 24, 2023
by
YuanDa
Ensure smooth operation on various devices: It's crucial to optimize 3D assets because the game will run on different smartphones and tablets. Controlling the complexity and size of models is necessar...
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UI
December 24, 2023
by
YuanDa
Maintain the horror theme: The UI should match the game's eerie atmosphere by using suitable colors, fonts, and icons. It needs to evoke a sense of fear and stay consistent with the overall style. Cle...
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UXFlow
December 24, 2023
by
YuanDa
This is an augmented reality (AR) horror game where the player take on the role of a monster hunter, trying to complete the commission - using a mobile device that can visualize the dark world to find...
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Project technology
December 22, 2023
by
YuanDa
AR Technology ARKIT XR PLUGIN BASED ON UNITY’S AR FOUNDATION MAIN COMPONENT: PLANE DETECTION >Pre-scans the environment >Create objects based on the plane >Take photo for the monster...
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