Schedule
1.Initial Concept Stage Conceptualization: The team discusses the overall idea of the game, determining how to merge augmented reality with elements of horror.
Story and Game Mechanics: Establishing the core narrative of the game, specifying player roles, monster mechanics, and the key features of the game.
2.Design Stage Character and Monster Design: Crafting the appearance, traits, and behavioral patterns of various terrifying monsters.
Game Mechanic Design: Defining player behaviors and actions, encompassing interaction methods for mobile devices, monster spawning logic, and game difficulty.
3.Development Stage Technical Development: Developing and integrating AR technology, including image recognition, location tracking, and rendering virtual objects.
Visual and Sound Production: Creating smoke, bloody effects, glitchy animations, and visual aspects of the monsters. Additionally, incorporating eerie music and sound effects to create an immersive atmosphere.
Programming: Writing code for game logic, user interfaces, monster behaviors, and character controls.
4.Testing and Optimization Internal Testing: Conducting internal testing to ensure game stability, bug fixes, and evaluation of game difficulty. External Testing: Providing the game to external players or testing teams to gather feedback and make improvements.
Optimization: Enhancing game performance to ensure smooth running on various mobile devices and consistently improving the user experience.
AR DARKEING
Status | In development |
Category | Game mod |
Author | YuanDa |
More posts
- ReflectionDec 24, 2023
- AnimationDec 24, 2023
- VFXDec 24, 2023
- 3D AssetsDec 24, 2023
- UIDec 24, 2023
- UXFlowDec 24, 2023
- Project technologyDec 22, 2023
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